It would be easy to see Half-Life: Alyx, the VR-only prequel to Half-Life 2, as a once-off return to the Half-Life franchise, developed to help Valve sell their new Index VR system. It has achieved that goal, after all, with the Index selling out shortly after Alyx was announced.
However, according to Valve developer Robin Walker, from an interview with Game Informer, Half-Life: Alyx does push the story forward even though it’s wedged in the middle of the narrative. Since it’s pushing forward, it’s got to go somewhere, right? At the tail end of the interview, Walker suggests that a lot of people on the Half-Life: Alyx team, from veterans of the franchise to newcomers, were keen to keep the story going.
We absolutely see Half-Life: Alyx as our return to this world, not the end of it.
Perhaps all this excitement, over a franchise we haven’t heard from in over a decade, has been enough to prove to Valve that people are actually still interested in Half-Life. Anything that follows Alyx will probably also be in VR, but still.
Half-Life: Alyx launches on 23 March 2020. If you need a refresher on the plot, all the previous instalments in the Half-Life series are playable on Steam, for free, until Alyx comes out.
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